Coding Novice

About the course

Junior Scratch, also known as Scratch Junior, is a simplified version of Scratch designed for even younger children, typically in the age range of 5 to 7 years old. It’s a great way to introduce young kids to basic coding concepts and computational thinking in a fun and engaging way.

With a user-friendly interface and a supportive learning environment, our Junior Scratch platform empowers children to develop essential problem-solving skills, logical thinking, and a lifelong passion for technology.

Curriculum

The objective of this project is to create an interactive animation where characters introduce themselves and engage with the user.

Some of the steps :

  • Character Selection: Choose or create characters for the project. These could be animals, fantasy creatures, or any fun characters that appeal to young learners.
  • Background Design: Design an engaging background for the scene. It could be a park, a jungle, a fantasy land, or any setting that matches the characters.
  • Character Introduction: Code the characters to introduce themselves when the project starts. 
      • For example, “Hi, I’m [Character Name]!” This can be done using speech bubbles or text blocks.
  • Interactive Elements: Create interactive elements on the screen that the user can click or interact with. These elements could be objects in the scene or buttons.
  • Character Interaction: Code the characters to respond when the user interacts with them. For example, if the user clicks on a character, the character could respond with a friendly greeting or a short dialogue.

The objective is to create an interactive game where players can control a character to race against computer-controlled opponents.
Kids will learn about –

  • Character and Background Selection: Choose a character for the player to control, such as a runner, animal, or vehicle.
  • Design a suitable background for the race, which could be a track, a road, or any race-themed environment.
  • Character Movement: Code the player’s character to move forward when specific keys or buttons are pressed (e.g., arrow keys or on-screen buttons).
  • Opponent Characters: Create computer-controlled opponent characters that move forward automatically at varying speeds.
  • Race Start: Develop a countdown or start screen to initiate the race.

To create an interactive animation that simulates a beautiful sunset scene. Objectives of learning this course are

  • Introduction to Scratch programming for animation.
  • Understanding sprite movement and animation.
  • Creating a dynamic visual transition from day to night.
  • Using color transitions to simulate natural phenomena.
  • Adding sound effects for ambiance.
  • Problem-solving and debugging skills.

To create an interactive animation that simulates the transition from sunset to moonrise in a serene nighttime scene.

Kids will understand how to apply-

  • Advanced Jr.Scratch programming for animation.
  • Creating a dynamic visual transition from sunset to moonrise.
  • Using color transitions to simulate natural phenomena.
  • Adding sound effects for ambiance.
  • Incorporating user interaction for engagement.
  • Problem-solving and debugging skills.

To create an interactive and eerie forest scene with animated spooky elements.

  • Background Design: Start by designing a dark and eerie forest background. Use dark colors and create a dense, mysterious atmosphere.
  • Spooky Characters: Create spooky characters or creatures that inhabit the forest. These could include ghosts, witches, bats, or any other Halloween-themed characters.
  • Character Movement: Animate the spooky characters to move around the forest in a random or scripted pattern. They can float, fly, or walk in an eerie manner.
  • Sound Effects: Enhance the spooky atmosphere with sound effects like creaking branches, owl hoots, distant howls, or other eerie sounds.
  • Interactive Elements: Add clickable or interactive elements in the forest, like glowing eyes in the dark or hidden treasures.
  • Lighting Effects: Implement lighting effects, such as flickering lanterns, to create a dynamic and eerie environment.
  • User Interaction: Encourage user interaction by allowing them to click on or interact with various elements in the forest. For example, clicking on a spooky character could trigger a jump scare animation.
  • Narration or Storytelling: Add a spooky narrative or dialogue between characters to create a sense of story within the forest.
  • Day-to-Night Transition: If desired, create a day-to-night transition, making the forest spookier as the night falls.
  • Testing and Debugging: Test the project thoroughly to ensure that animations, sound effects, and interactions work as intended. Debug any issues or errors.

To create an interactive animation where a basketball is dribbled by a player.

  • Background Design: Begin by designing a basketball court background or any suitable sports setting.
  • Basketball Sprite: Create a basketball sprite that resembles a bouncing basketball.
  • Player Character: Design a player character who will dribble the basketball. This character could be a basketball player or any other suitable figure.
  • Player Animation: Animate the player character to perform dribbling movements. This could include bouncing up and down, moving their arms, or dribbling the ball with their hand.
  • Basketball Animation: Animate the basketball to bounce realistically. You can use Scratch’s built-in motion blocks to achieve this effect.
  • Dribbling Interaction: Allow users to control the dribbling by pressing specific keys or buttons. For example, when a key is pressed, the player character could dribble the basketball.
  • Sound Effects: Add sound effects for the basketball’s bounce and any other relevant sounds, like sneakers squeaking on the court.
  • Score Counter: Implement a score counter to keep track of the number of successful dribbles or hoops made.