Coding Comet

About the course

The Coding Comet is a course that helps your kid to understand coding using Scratch where kids build and run programs using Scratch, a free programming language and code editor that helps young learners understand coding logic using blocks and visual aids.

Scratch is a safe and playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today’s society.


Creating a game “Name Card” using Scratch can be a fun and interactive way to introduce coding to kids. The objective of the game is for the player to interact with your name card and learn more about you or your business in an engaging way.

In this Game kids will understand “Name Card” using Scratch’s sprite and backdrop features.

The objective of the game is for the player to control a bird sprite and navigate it through obstacles while collecting points. 
Kids will learn about –

  • Bird Sprite: Create a bird sprite that will be controlled by the player.
  • Background: Design a background backdrop that resembles a sky or outdoor scene.
  • Obstacles: Add obstacles (e.g., clouds, trees, or other birds) that the player must avoid colliding with.
  • Collectibles: Place collectible objects (e.g., worms or stars) in the game that the player can collect for points.
  • Score Counter: Implement a score counter to keep track of the player’s points.

The objective of this project is to create a program that generates and plays musical notes when certain keys are pressed. Kids learn about elements such as-

  • Musical Note Sprites: Create sprite costumes for different musical notes (e.g., whole note, half note, quarter note, etc.). Each costume should visually represent the musical note.
  • Backdrop: Design a backdrop that represents a musical scene, such as a stage or a musical staff.
  • Sound Library: Import musical note sounds or use the built-in Scratch sound library for different notes (C, D, E, F, G, A, B).

The objective of the game is for the player to control a character sprite and catch falling apples while avoiding other objects.

Kids will understand how to apply-

  • Character Sprite: Create a character sprite that represents the player’s avatar. This sprite will move horizontally to catch apples.
  • Apple Sprites: Design apple sprites that will fall from the top of the screen. Apples should have different colors and sizes for variety.
  • Obstacle Sprites: Create obstacle sprites (e.g., rotten apples or rocks) that will also fall from the top of the screen. The player should avoid these objects.
  • Basket Sprite: Add a basket sprite at the bottom of the screen. The player can move this basket horizontally to catch apples.
  • Background: Design a backdrop that represents an orchard or a garden.
  • Score Counter: Implement a score counter to keep track of the player’s score.
  • Sound Effects: Include sound effects for catching apples and colliding with obstacles.

The objective of the game is to create an interactive birthday card that allows the player to explore and uncover surprises.

  • Birthday Card Sprite: Create a sprite that represents the birthday card. This will serve as the central element of the game.
  • Background: Design a backdrop that complements the birthday theme, such as balloons, cakes, or confetti.
  • Surprise Elements: Add various surprise elements to the card, like hidden messages, animations, or mini-games that the player can discover by interacting with the card.
  • Sound Effects: Include birthday-themed sound effects or music to enhance the festive atmosphere.

Kids will understand – 

  • How to change the direction. 
  • How to change the speed of the object.
  • Learn X,Y coordinates.